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Table of Contents
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Starting Out
- First Create your Sim, you have full control over your first (Founder) Sim. Choose what they look like and their aspiration and traits
- It’s recommended that you start your Sim as a Young Adult, other that that, the choice is yours in what they look like and how they will behave
- You should also decide on what your family’s succession laws will be. Choose one from each category
- Move your founder into any neighbourhood on any sized lot (though bear in mind that smaller lots will have less room for expansion over the generations)
- Once your Sim is moved in, use the money cheat (1. CTRL + SHIFT + C; 2. type “testingcheats on”; 3. type money 1800; 4. type “testingcheats off”; 5. CTRL + SHIFT + C) to cheat your Sim’s starting funds to §1800 (§0 if you’re doing an Extreme Start). This is the starting money that you will have to get the necessary items that your Sim needs for survival.
- Once this is all done, you can get your Sim a job and start scrounging for simoleons
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Succession Laws
Your succession law is made up of three components. Think of the succession law as the “personality” of your family. Choose wisely, as you must abide by this succession law for your entire challenge and cannot change it part-way through.
- Species Law (This law is only for those of you that have Get to Work)
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Gameplay Rules
- No cheats/hacks/mods that give you an advantage over someone who did not use them. I leave this rule deliberately open-ended because of the sheer variety of cheats/mods and hacks out there that have been, and will be made. The rule of thumb is that using a specific cheat/hack/mod will not put your family in any better of a position compared to someone who did not use one. For example, money cheats like motherlode and kaching would be against this rule because someone who did not use them would have less money than someone who did. Where as a mod that, for example, created a brand new yellow shirt in CAS that your Sims could use, would be fine because having a pretty yellow shirt would not cause your family to gain any more points than someone who stuck with the stock clothing options.
- Update to the above rule: Due to pets being added to the total score of 8 members per household, Pinstar has decided that using the MC Command Center mod to increase the number of Sims/Pets per household is perfectly fine. You can choose whatever number you want to increase it by, just know that more Sims in your household might cause the gameplay to become sluggish. Not to mention be much more chaotic due to more Sims to manage.
- No restarting after bad events. Did your Sim get fired from a bad chance card? Did you burn down your kitchen because you forgot a smoke alarm? Did that baby get born a boy when you really wanted a girl? Keep the results and move ahead. Taking the bad events with the good makes the challenge more interesting and struggling back from failure states is half the fun. Restarting to recover from a crash, glitch, bug, or other technical problem is allowed.
- You may not move or merge in other Sims into the Legacy Family with the exception Sims that will aid in bringing in the next generation aka the “spouse”. (See the Spouse section for details. As of the latest rule change, you can bring in more than one spouse). You may have non-heir family members leave the Legacy Family, but once they are gone, they may not be moved back in.
- The Legacy Family must remain on the same lot for the duration of the challenge (this does not include vacations). They are free (and encouraged) to develop their house but they may not move into a new house. Rooms may be imported into the house from the exchange as long as the family pays full price for the construction and items contained within.
- A Sim may utilize an anti-aging item ONCE in their lifetime. This includes drinking a youth potion or milking the cow plant. Any cheats that freeze aging or lengthen (or shorten) lifespan times may not be used.Sims lifespans must be set to “Normal” in the gameplay menu.
- You may not change a Sim’s current aspiration. The exception is when they fully complete an aspiration. When that happens, you may choose their new aspiration, as long as it is not one they’ve already completed.
- You may not bring a Sim back from the dead once the reaper has taken them. You MAY plead with the reaper in order to save a recently dead Sim.
- You may not move/marry out the sim who currently holds the title of ‘heir’. All of the other children in that generation (known as ‘spares’) may move or marry out. Once a sim moves out, they are ineligible to be heir, even if conditions change that might make them the rightful heir.
- When playing a Legacy Challenge, your legacy family is the ONLY family you may play in that saved game. You MAY move in new families into the neighbourhood during your challenge (keeping in mind that they can be used for friends, but not spouses) but you may not play them
- You may use the new CAS story mode to make your founder, but you do not have to. This is purely up to individual preferences.
- Any Sim in the household can be set as a Toddler’s caretaker. All objects added with the Toddler update are Legacy legal.
- You do not need to roll for lot traits. You may pick and choose those as you wish and can change them at any time.
Pack Specific Rules
- GET TO WORK
- ROMANTIC GARDEN PACK
- CITY LIVING
- PARENTHOOD
- CATS & DOGS
- SEASONS
- GET FAMOUS
- ISLAND LIVING
- DISCOVER UNIVERSITY
- JUNGLE ADVENTURE
- STRANGERVILLE
- REALM OF MAGIC
- STUFF PACK
Spouses
Children
Ghosts
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Scoring
A total of 100 points can be earned in The Sims 4 Legacy Challenge.
(101 if using a handicap) (103 if using the Parenthood Pack) (106 if using the Seasons Pack) (107 if using Get Famous) (108 with Discover University)
Family: 10 total points
Creative: 10 total points
Fortune: 10 total points
Love: 10 total points
Knowledge: 10 points
Athletic: 10 points
Nature: 10 points
Food: 10 points
Popularity: 10 points
Deviance: 10 points
Parenthood: 2 Optional Points
Seasons: 3 Optional Points
Discover University Optional Point
Handicaps (adds 1 or 2 extra points)
Penalties: -3 points total
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